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What's New! (In version 3.0)

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The TnL has a big change in the lightning engine. Now it supports the specular reflectance model, no acceleration yet. That's why we moved to v3.0

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You have just to recompile your program if it uses the "xLight" engine to be able to use versions 3.x

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You may need to tell the API (Direct3D, OpenGL) that you want to use specular lightning

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TnL: Macro "_SKIP_ALPHA_CALC" was actually enabling, not skipping, alpha calculations in src/TnL/Lights.c